Education

Master of Art & Design

Master of Art & Design

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North Carolina State University, Raleigh, NC

North Carolina State University, Raleigh, NC

May 2023

Thesis: Don’t Show. Don’t Tell. — A design-inquiry application of phenomenology as a foundation for idiomatic design of narrative devices for virtual reality, appealing to users’ embodiment to create fear in horror games

Committee Chair: Justin Johnson, Assistant Professor of Media Arts, Design, and Technology

B.A. in English (Creative Writing)

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North Carolina State University, Raleigh, NC

Dec 2020

Experience

Professional Educational Positions

Assistant Professor of User Experience Design
(formerly Interactive Design)

Assistant Professor of UX Design

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William Peace University, Raleigh, NC

Jul 2023 - Present

Courses Taught: Computer Programming, Simulation & Game Technology I, User Experience, Interactive Design, Programming for Everyone, Web Development, Advanced Interactive Design

Graduate Teaching Assistant

Graduate Teaching Assistant

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NC State University College of Design, Raleigh, NC

NC State University College of Design, Raleigh, NC

Jan 2023 - May 2023

Courses Taught: Art + Design Sophomore Studio

Professional Design & Development Positions

Co-Founder, Consultant, Coach

Co-Founder, Consultant, Coach

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Design Storming LLC

Design Storming LLC

Jun 2025 - Present

Co-founded a consultancy with a user experience designer to bridge academic insight with industry practice, offering strategic guidance, speaking engagements, workshop development/facilitation, and mentorship

Lead Developer (UX & Development)

Lead Developer (UX & Development)

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NC State University Libraries

NC State University Libraries

Mar 2022 - May 2023

Enabled Unreal Engine 4 & 5 development for NCSU’s 360° Cyma Rubin Visualization Gallery by developing custom C++ classes, creating project templates, recording setup guides, and writing documentation

Designed and implemented user comfort features to reduce disorientation and simulator sickness in the space

Created technical demonstrations exhibiting potential uses of the unique space

XR Developer

XR Developer

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NC State University College of Humanities and Social Sciences

NC State University College of Humanities and Social Sciences

May 2020 - May 2023

Produced shippable builds of the Virtual Martin Luther King, Jr. Project for desktop, virtual reality, and North Carolina State University’s Cyma Rubin Visualization Gallery

Wrote C# scripts to control runtime behavior in the Unity Engine

Designed and implemented features and changes promoting user comfort & immersion

Graduate Research Assistant

Graduate Research Assistant

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NC State University, Raleigh, NC

NC State University, Raleigh, NC

Feb 2021 - Dec 2022

Designed and implemented XR mechanics and experiences, interfaces, and spaces in Unreal Engine, including a VR practice application for kendo, a modern Japanese martial art

Proposed new project directions and designs based on UX needs, technical limitations, and idiomatic approaches to design unique to creating compelling XR experiences

Conducted user testing to assess usability and receive feedback from a subject matter expert

VR Designer/Developer

VR Designer/Developer

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NC State University College of Engineering

NC State University College of Engineering

May 2021 - Dec 2021

Designed and developed for the VR cinematography plugin, transVRse

Identified challenges faced by developers to guide future direction of development

Created public-facing media materials explaining and demonstrating plugin setup, features, and workflows

Works & Scholarship

Peer-Reviewed Book Chapters

Corvette, E., Bostian, J., & Newhouse, W. (2026). Voices that matter: Transforming learning through peer-to-peer engagement. In K. Hales, C. Borkoski, & J. Spears (Eds.), Cultivating a sense of belonging in higher education: The role fostering connectedness, support, and respect play in student success. Utah State University Press.

Invited Talks

Bostian, J. (Forthcoming, 2027, Mar. 5). Don’t play games: Educate like a game designer. Invited keynote session for Austin Community College Teaching and Learning Academy, Austin, TX (virtual).

Bostian, J. (2026, Apr. 23). Automotive interfaces. Invited session for Triangle User Experience Professionals Association Mentorship Program, Raleigh, NC (virtual).

Bostian, J. (2026, Mar. 6). Prescribed puzzles vs. personalized problems: Giving students room to show what they can do. Invited keynote session for Austin Community College Teaching and Learning Academy, Austin, TX (virtual).

Bostian, J. (2025, Feb. 14). Playing the wrong game: Toward better gamification. Invited session for NC State University Pedagogy Innovation and Technology: Supporting Tools, Open Practices Program, Raleigh, NC (virtual).

Peer-Reviewed conference Proceedings & Presentations

Peer-Reviewed Presentations

Bostian, J. (2026, Sept. 24-25). Familiar futures: Cultural artifacts as mental models for innovation [Conference presentation]. UX Y’all Conference 2026, Raleigh, NC.

Bostian, J. (2026, Aug. 10-12). Start with the start in mind to expand student ambitions [Conference presentation]. ITLC Lilly-Asheville, Asheville, NC.

Galizes, A. T., & Bostian, J. (2026, Aug. 10-12). Alternative grading as a UDL strategy for trauma-informed teaching [Conference presentation]. ITLC Lilly-Asheville, Asheville, NC.

Bostian, J. (2026, Jun. 11-13). Always the antagonist: How AI tropes create barriers to buy-in [Conference presentation]. UCF Teaching and Learning with AI Conference, Orlando, FL.

Bostian, J., & Rittby, K. (2025, Nov. 13-14). Math problems vs. math puzzles: Problem-based learning for the age of AI [Conference presentation]. NCCTM State Mathematics Conference, Winston-Salem, NC.

Bostian, J. (2025, Aug. 11-13). Playing the wrong game, or reconsidering how we gamify education [Conference presentation]. ITLC Lilly-Asheville, Asheville, NC.

Andersen, C., Vincent, R., Bostian, J., & Corvette, E. (2025, Aug. 11-13). Fostering deep learning through slow pedagogy, community building, and ungrading [Conference presentation]. ITLC Lilly-Asheville, Asheville, NC.

Bostian, J., & Corvette, E. (2025, May 28-30). The problem with puzzles: Using problem-based learning to redesign assignments for the age of AI [Conference presentation]. UCF Teaching and Learning with AI Conference, Orlando, FL.

Corvette, E., & Bostian, J. (2025, May 28-30). Beyond barriers: How AI is reshaping PDF accessibility [Conference presentation]. UCF Teaching and Learning with AI Conference, Orlando, FL.

Bostian, J. (2024, Sep. 20). Beyond gamification: How game design thinking can make you better at UX [Conference presentation]. UX Y’all Conference 2024, Raleigh, NC.

Bostian, J., & Corvette, E. (2024, Jul. 25). Generating productivity: Using generative AI in the workplace [Conference presentation]. Cooperating Raleigh Colleges Staff Professional Development Conference, Raleigh, NC.

Creative Works

Sleepy Shoops (2026, July). Design, Programming, SFX, UI. Unity Engine (Web).
https://josephvdasilva.itch.io/sleepy-shoops

A puzzle platformer in which players must use items to help sheep reach the goal where they can be counted to help someone fall asleep, but beware the wolves in sheep’s clothing. I designed and programmed the character controllers and visibility logic for the echolocation and photography mechanics. Placed in the top 500 of 10,557 entries in 4/5 categories in the GMTK Game Jam 2026

Wanna play mermaids? (2026, April). 3Cs Design and Programming. Godot (Web).
https://josephvdasilva.itch.io/wanna-play-mermaids

An asymmetric multiplayer scavenger hunt game in which one team sees a world of color and the other sees only outlines in the dark. I designed and programmed the character controllers and visibility logic for the echolocation and photography mechanics

Virtual Martin Luther King, Jr. Project (vMLK). (2020-2023). Design, Programming, and Animation. Unity Engine (PC, Desktop VR, Standalone VR, Other). https://vmlk.chass.ncsu.edu/

Part of a larger research project, I worked specifically on the virtual reality recreation of Martin Luther King, Jr.’s famous speech entitled, “A Creative Protest.” I designed, animated, and implemented audience behaviors, programmed player controls and audio management scripts, and prepared builds for a wide variety of mediums and spaces, the 360° Cyma Rubin Visualization Gallery at NC State University

Fostr. (2022). UX Research and Design. Figma and Google Apps Script.

A mobile app that pairs foster parents with mentors, mentees, and buddies in their area as well as helping them organize, plan, and prepare for responsibilities related to fostering. Designed for the Foster Family Alliance of North Carolina in collaboration with IBM. I was responsible for co-planning and conducting user research through user and stakeholder interviews, developing relationship maps, creating personas, and programming a prototype proof-of-concept for the matching system

Kendo VR. (2021-2022). Design and Programming. Unreal Engine 4 (SteamVR).

A VR project that features practice exercises for the modern Japanese martial art, kendo. Reactive feedback helps users improve technique as a complement to traditional training and practice. I was responsible for designing and implementing a system for analyzing the technique of player swings and dynamically providing feedback to players, implementing inverse kinematics for the arm visualizations, ensuring cross-platform compatibility, beautifying the scene, overseeing play-testing, and iterating based on user feedback

transVRse 2.0. (2022). Lead Design and Development. Unreal Engine 4 (Plugin).

A developer-facing plugin for Unreal Engine 4 that provides assets and tools designed to facilitate cinematography-focused work. The plugin empowers developers to set up camera locations, behaviors, and settings within UE4’s VR Preview Play Mode. I was the primary developer on this project, responsible for the design and development of editor utilities, user-friendly custom assets, and step-by-step onboarding tutorials for developers

White Papers

Bostian, J., Blush, J., & Corvette, E. (2025). Establishing benchmarks for undergraduate research: Methodologies, opportunities, and strategic insights [White paper]. Office of the Vice President of Academic Affairs, William Peace University.

Student-Led Research Projects

Bryant, C., Bostian, J., Rittby, K., & Blush, J. (2025-2026). Playing with chance: Tuning artificial probability to affect player engagement. Independent research project presented at the 2026 National Conference on Undergraduate Research.

Becker, S., Close, J., Waddell-Lallana, C., & Bostian, J. (2025-2026). Just-in-time outreach: A User Experience Design Strategy for Connecting Students with University Services. Research project presented at the 2026 National Conference on Undergraduate Research.

Internal Talks, Panels, & Workshops

Bostian, J., Bentley, B., Andersen, C., Corvette, E., Rittby, K., Laskowski, E., & McElreath, S. (2026, Mar.). Designing for the Opposite of Cheating. Faculty development session for William Peace University.

Bostian, J. (2025, Oct.). Alternative grading. Faculty development session for William Peace University.

Bostian, J., Bentley, B., Andersen, C., & Corvette, E. (2025, Sep.). Reading Group: 33 Simple Strategies for Faculty by Lisa Nunn, Ph.D. Faculty development session for William Peace University.

Bostian, J. (2025, Aug.). From puzzles to problems. Faculty opening session for William Peace University.

Bostian, J., Corvette, E., Laskowski, E., Rittby, K., & McElreath, S. (2025, Mar.). Exploring AI Assignments. Faculty development session for William Peace University, led by AI Task Force.

Bostian, J., Corvette, E., Laskowski, E., Rittby, K., & McElreath, S. (2025, Jan.). AI syllabus statements and usage disclosure guidelines. Faculty opening session for William Peace University, led by AI Task Force.

Bostian, J., & Corvette, E. (2024, Sep.). Facilitating student use of AI. Faculty development session for William Peace University.

Invited by Corvette, E. (2024, Aug.). Full-time faculty panel for new faculty orientation. Junior faculty panelist for a meeting and Q&A session during New Faculty Orientation 2024 at William Peace University.

Service

University Committees & Task Forces

Institutional Review Board

Institutional Review Board

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William Peace University

William Peace University

Aug 2026 - Present

Teaching & Immersive Learning Committee

Teaching & Immersive Learning Committee

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William Peace University

William Peace University

Aug 2023 - Present

2025-2026 Committee Chair

AI Task Force Co-Director

AI Task Force Co-Director

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William Peace University

William Peace University

Aug 2024 - May 2026

Led efforts to guide institutional strategy; coordinate programming; provide resources to faculty and staff; and share best practices regarding ethics, privacy, and effective use of AI technologies

Created adaptable syllabus statements to help faculty clearly communicate and personalize AI use policies for their courses (presented at January Faculty Opening 2025)

Developed sample AI assignments to support faculty in integrating AI tools into coursework across disciplines

Contributed to the development of AI tool usage disclosure and citation guidelines

Academic Integrity Board

Academic Integrity Board

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William Peace University

William Peace University

Aug 2024 - May 2025

Institutional Service

Undergraduate Research Initiative (PRAXI) Co-Director

Undergrad. Research (PRAXI) Co-Director

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William Peace University

William Peace University

Jan 2025 - July 2026

Peace Research and Explorative Inquiry (PRAXI) led initiatives and efforts to increase and support undergraduate research activity across campus

Organized and facilitated the PRAXI Speaker Series, which invited faculty and students to join discussions about topics including different types of undergraduate research and IRB purpose and procedures

Conducted a benchmarking study of existing undergraduate research programs to identify potential strategies, challenges, and opportunities for developing Peace’s own program

Reviewed and provided feedback on drafts of student research abstracts for submission to NCUR 2026

Peace Research Lab Co-Lead

Peace Research Lab Co-Lead

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William Peace University

William Peace University

May 2026

Co-developed and co-led an intensive two-week research program in which students developed foundational research skills and planned individualized research projects

AAC&U AI Institute Participant

AAC&U AI Institute Participant

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William Peace University

William Peace University

Apr 2024 - Apr 2025

Co-wrote an application for institutional participation in the year-long AAC&U Institute on AI, Pedagogy, and the Curriculum

Worked with a team of other faculty, staff, and administration—and collaborated with teams from other universities—to develop and implement an action plan to foster AI literacy and thoughtfully accommodate and integrate AI technologies across campus

NCUR Faculty Mentor

NCUR Faculty Mentor

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William Peace University

William Peace University

2025 & 2026

Accompanied students to the National Conference of Undergraduate Research (NCUR) in 2025 & 2026

Departmental Service

Academic Advisor

Academic Advisor

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William Peace University

William Peace University

Aug 2023 - Present

Academic Advisor to students in the User Experience Design and Simulation & Game Design programs

Program Renaming and Curriculum Revision Lead

Program Renaming and Curriculum Revision Lead

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William Peace University

William Peace University

Sep 2024 - May 2025

Led an effort to rename the Interactive Design program to User Experience Design, to make major updates to the User Experience major curriculum, and to create a new minor of User Experience Design

Met with industry subject matter experts alongside departmental and administrative colleagues to present and invite feedback on the proposed curricular modifications, ensuring industry relevance

Proposed course additions and modifications for the revised major curriculum as well as the new minor of User Experience Design

Professional Service

NC State Collegiate Game Jam Mentor

NC State Collegiate Game Jam Mentor

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NC State University Libraries

NC State University Libraries

Sep 2026

Served as an invited mentor for students of widely varying levels of proficiency and experience as they competed in a 66-hour interdisciplinary game development competition, offering guidance on scope, design, and development in the Unreal, Unity, and Godot engines.

Co-Director of Community, Mentorship, and Students

Board Member

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Triangle UXPA

Triangle UXPA

Aug 2025 - Dec 2025

Established new and maintained existing outreach and communications between the Triangle UXPA and local universities and their UX student-bases (e.g. William Peace University, UNC Chapel Hill, NC State University)

Served as Co-Director of Community, Mentorship, and Students

Established new and helped coordinate existing mentorship-centric events and activities (e.g. portfolio reviews) for students and professionals wishing to transition to UX roles

Served as a resource to help foster networking and connections between membership and working professionals through events and collaborative teaching projects

Managed and maintained the TriUXPA Slack channel, coordinating with other TriUXPA members and teams to support events (e.g. AMAs) and other activities, and ensuring a healthy, inclusive, and safe digital space

Professor Pathways Faculty Panelist

Professor Pathways Faculty Panelist

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North Carolina State University

North Carolina State University

Jul 2025

Served as a faculty panelist for the NC State Graduate School’s Professor Pathways program, offering perspectives and advice for graduate students and postdocs looking to enter the field of academia

Graduate Advancement Guest Faculty Reviewer

Graduate Advancement Guest Faculty Reviewer

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North Carolina State University

North Carolina State University

Apr 2025

Served as guest reviewer for advancement presentations delivered by NC State’s Master of Art & Design students

Certifications / Courses

Human Subjects Research - BASIC - IRB Chair

Human Subjects Research - BASIC - IRB Chair

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CITI Program

CITI Program

Sep 2025

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CITI Program

CITI Program

IRB Protocol Review

Sep 2025

Human Subjects Research - IRB Member– Social-Behavioral-Educational Focus

IRB Member– Social-Behavioral-Educational Focus

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CITI Program

CITI Program

Sep 2025

AI for Teaching and Learning: Higher Education

AI for Teaching and Learning: Higher Education

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Arizona State University

Arizona State University

May 2024

Grants

Internal

Good Ideas Grant for UE4/UE5 Templates for Cyma Rubin Visualization Gallery

Awarded through NC State University Libraries

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Complete.

Complete.

$5000

$5000

2022

Conference Registration for ITLC Lilly-Asheville

Awarded by the Faculty Advancement Committee at William Peace University

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Complete.

$800

Apr 2026

Conference Registration & Air Travel for UCF Teaching and Learning with AI

Registration & Air Travel for UCF T&L with AI

Awarded by the Center for Immersive Learning at William Peace University

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$800

Complete.

Mar 2026

ChatGPT Plus Subscription Fee

Awarded by the Faculty Advancement Committee at William Peace University

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$160

Complete.

Jul 2025

Council on Undergraduate Research Individual Annual Membership

Council on Undergraduate Research Membership

Awarded by the Faculty Advancement Committee at William Peace University

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$103

Complete.

Mar 2025

Conference Registration & Air Travel for UCF Teaching and Learning with AI

Registration & Air Travel for UCF T&L with AI

Awarded by the Faculty Advancement Committee at William Peace University

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$700

Complete.

Feb 2025

TurboScribe AI Transcription Subscription

Awarded by the Center for Immersive Learning at William Peace University

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$120

Complete.

Aug 2024

ChatGPT Plus Subscription Fee

Awarded by the Faculty Advancement Committee at William Peace University

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$180

Complete.

Jun 2024

ASU Teaching and Learning with Generative AI: Higher Education Course

ASU T&L with Gen AI: Higher Education Course

Awarded by the Faculty Advancement Committee at William Peace University

$103

Complete.

Awarded by the Center for Immersive Learning at William Peace University

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Complete.

Apr 2024

Professional / Academic Affiliations

Professional Affiliations

Professional

Triangle User Experience Professionals Association (Triangle UXPA)

Triangle UXPA

2025 - Present

Former Co-Director of Community, Mentorship, and Students (See Professional Service for details)